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briantyler | He began scoring features shortly after he received his bachelor's degree from UCLA and his master's degree from Harvard University. Tyler’s score for Bill Paxton’s “Frailty” won him a World Soundtrack Award in 2002 as well as The World Soundtrack Award as Best New Film Composer of the Year. The following year he received an Emmy nomination for his score for “The Last Call” and has since won 5 ASCAP Film Music Awards for "Eagle Eye," “Fast and Furious,” “Law Abiding Citizen,” “The Final Destination,” and “Constantine.” His score for “The Killing Room” was nominated for best thriller score of 2009 by the International Film Music Critics Association. iTunes also chose “Eagle Eye” as one of the ten best scores of 2008.

Composer Brian Tyler

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Brian Tyler is a composer of over 50 films and was recently nominated for “Film Composer of the Year” by the International Film Music Critics Association. He composed and conducted the scores for “Eagle Eye“ for producer Steven Spielberg, the box office hit “Fast and Furious,” “The Expendables” and “Rambo” directed by Sylvester Stallone, “Law Abiding Citizen” starring Jamie Foxx and Gerard Butler, the Keanu Reeves thriller “Constantine,” the epic science fiction film “Battle Los Angeles” and “Fast Five.”

He began scoring features shortly after he received his bachelor’s degree from UCLA and his master’s degree from Harvard University. Tyler’s score for Bill Paxton’s “Frailty” won him a World Soundtrack Award in 2002 as well as The World Soundtrack Award as Best New Film Composer of the Year. The following year he received an Emmy nomination for his score for “The Last Call” and has since won 5 ASCAP Film Music Awards for “Eagle Eye,” “Fast and Furious,” “Law Abiding Citizen,” “The Final Destination,” and “Constantine.” His score for “The Killing Room” was nominated for best thriller score of 2009 by the International Film Music Critics Association. iTunes also chose “Eagle Eye” as one of the ten best scores of 2008.


Synopsis

Tyler is a multi-instrumentalist playing drums, piano, guitar, orchestral and world percussion, bass, cello, guitarviol, charango, bouzouki, amongst others. After composing the score for ”The Hunted” for Academy Award-winning director William Friedkin, Tyler found himself on the cover of Film Score Monthly Magazine dubbed as “The Future of Film Scoring.” He then composed the score for Disney’s “The Greatest Game Ever Played” starring Shia LaBeouf. His score for “The Fast and the Furious: Tokyo Drift” hit #1 on the iTunes soundtrack sales charts while his soundtrack for “Children of Dune” was the #4 best selling album on Amazon.com during March of 2003.

Other credits include 20th Century Fox’s science-fiction film “Timeline” directed by Richard Donner, “Alien vs Predator: Requiem,” “Star Trek: Enterprise,” “Transformers Prime,” and Steven Spielberg’s upcoming series “Terra Nova.” His music has been used in a multitude of film trailers including “Indiana Jones and the Kingdom of the Crystal Skull,” “The Departed,” and “The Chronicles of Narnia.” He is also the executive producer and composer for the upcoming thriller “Columbus Circle.” Tyler was recently inducted into the music branch of the Academy of Motion Picture Arts and Sciences.

YoavGoren | The SoundWorks Collection talks with Composer Yoav Goren in his Santa Monica studio to explore the exciting and creative process of epic trailer music composing and producing.

Epic Trailer Music Composer Yoav Goren (Immediate Music)

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The SoundWorks Collection talks with Composer Yoav Goren in his Santa Monica studio to explore the exciting and creative process of epic trailer music composing and producing.

About Yoav Goren:

Born in Israel and raised in New York City, Goren was born into a family of artists that includes a sculptor, painter, and filmmaker. Encouraged early to study piano, he was heavily influenced first by classical composers, and then by the Beatles and film composers Ennio Morricone, Jerry Goldsmith and John Barry. He started composing during his studies at NYU, where he graduated with a BA in Film and Television Production. After gigging and touring with several bands in the USA as keyboard player, Goren settled in Los Angeles where he met and worked with the legendary Leonard Cohen on the acclaimed CD The Future (1992) as arranger and co-producer. Also in 1992, Goren teamed up with fellow composer Jeffrey Fayman and founded Immediate Music, which has become one of the preeminent suppliers of original music for motion picture advertising.

From his first trailer score for Universal Pictures “Carlito’s Way” in 1993 to recent high profile campaigns for films such as “After Earth”, “Oblivion”, “Iron Man 3”, “Cloud Atlas”, “Argo”, “The Hobbit”, “The Dark Knight Rises”, “Amazing Spider Man”, “Harry Potter and the Deathly Hallows pt. 2”, Goren and Immediate Music continue to provide cutting edge music to all major motion picture studios through both custom scoring and the acclaimed Immediate Music production library. With over 5,000 trailer-related synch licenses to date, the composing team of Goren and Fayman are arguably the world’s most-often utilized composers in the $3.3 billion motion picture advertising industry.

In 2007, Goren’s work on NBC’s “20th Torino Winter Olympic Games” earned him an Emmy Award for “Outstanding Music Composition in a Sports Program”. In 2008, Goren was the recipient of a composing award from BMI, of which he has been a member for over 20 years. In 2009, Goren became the first person to ever perform a live concert of trailer music compositions, as part of his “Trailer Music Live” performance series. Through his commercial record label Imperativa Records founded in 2006, Goren has trailblazed the public release and distribution of passionately pursued, yet rarely available epic trailer music; he was recently honored with the Vanguard Award by the Hollywood Music & Media Awards, in recognition of Immediate’s success as pioneering producers of trailer music. In 2012, Imperativa released the third chapter in Immediate’s acclaimed “Trailerhead” epic trailer music album series, “Trailerhead: Triumph”. In 2013, Goren celebrates 20 years at the helm of Immediate Music.

As president of Immediate Music, Goren works daily at the company’s studio facilities in Santa Monica, California, with regular forays to concert halls and studios worldwide to produce Immediate Music’s trademark orchestral recording projects.

TrevorMorris | The SoundWorks Collection talks with Composer Trevor Morris in his Santa Monica studio to explore a few of his recent projects and his unique approach to scoring his TV and film projects.

Composer Trevor Morris

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The SoundWorks Collection talks with Composer Trevor Morris in his Santa Monica studio to explore a few of his recent projects and his unique approach to scoring his TV and film projects.

Emmy Award-Winning Composer, Trevor Morris received his 4th Emmy nomination in 2012 for Outstanding Music Composition for a Series (Original Dramatic Score) for Showtime’s THE BORGIAS, making him the most Emmy-Nominated Composer of the last two years. Morris is a prolific composer, scoring for both film and television. Most recently, he scored the music for director Antoine Fuqua’s highly anticipated thriller, OLYMPUS HAS FALLEN, starring Gerard Butler, Morgan Freeman, Angela Bassett and Aaron Eckhart.

Morris has earned multiple Emmy and Gemini Nominations and Awards for his work on Showtime’s THE BORGIAS, THE TUDORS and Starz Entertainment’s THE PILLARS OF THE EARTH. He won two Emmy Awards for Outstanding Original Main Title Theme Music, the first one in 2007 for THE TUDORS, the second one in 2011 for THE BORGIAS. Morris won two Gemini Awards in both 2010 and 2011 for Best Original Music Score for a Program or Series for THE TUDORS. In addition to Morris’ Emmy and Gemini wins, he was also nominated for an Emmy Award for Outstanding Music Composition for a Miniseries, Movie or a Special for THE PILLARS OF THE EARTH, and was nominated for two Gemini Awards for Best Original Music Score for a Dramatic Program, Mini-Series or TV Movie for THE PILLARS OF THE EARTH, and Best Original Music Score for a Program or Series for THE BORGIAS.

In October 2012, 300-plus members from the World Soundtrack Awards nominated Morris as Discovery of the Year for his work on IMMORTALS. The illustrious award recognizes film’s rising composing talent from the previous year in Ghent, Belgium. Oscar-winning composers Gustavo Santaolalla (“Brokeback Mountain”) and Michael Giacchino (“Up”) have received the award in the past.

In June 2012, Morris participated in The International Film Music Festival of Cordoba. At the Festival, guests and fans from all over the world gathered to celebrate music composed for film and television in one of the most beautiful cities in the world. The Festival included several symphony concerts featuring last year’s best scores and classic scores. Only a few days after returning from Spain, Morris was in San Diego for the fan-favorite “Behind the Music with CW3PR” panel at Comic-Con. He also participated on the ASCAP Expo panel “Inside the Composer’s Studio with Trevor Morris.”

Morris is currently composing music for the next season of Showtime’s THE BORGIAS, History Channel’s VIKINGS, and ABC’s BODY OF PROOF. Morris’ music has also been heard in films and TV shows such as Relativity’s action-packed film, IMMORTALS; ABC’s 666 PARK AVENUE; SyFy’s ALPHA’S; NBC’s THE FIRM; Fox Atomic’s THE HILLS HAVE EYES II; NBC’s E-RING; Columbia and Warner Bros pictures’ SOMETHING’S GOTTA GIVE; Anchor Bay’s BEAUTIFUL BOY; NBC’s CHASE; CBS’ MOONLIGHT; CBS’ MIAMI MEDICAL; NBC’s KINGS; FOX’s JUSTICE; and Interactive Games such as EA’s NEED FOR SPEED: CARBON and COMMAND AND CONQUER.

The Canadian composer was born in London, Ontario, a few hours outside Toronto. At 13 years old, Morris was commissioned by his school, St. Mary’s School of the Arts, to score an original composition piece in honor of Pope John Paul’s visit to Canada. He was paid $50 and his music was performed on piano and by a 4-part choir at St. Mary’s Cathedral. Later, Morris attended Fanshawe College’s “Music Industry Arts” program, Canada’s most prestigious school for recording and production. Graduating at the top of his class, he moved to Toronto to work in music production. Morris eventually turned away from production and began to focus full-time on composing music for television commercials.

In 1999, he moved to Los Angeles to score for films and television. Morris has collaborated with some of the best directors in the business, including Jerry Bruckheimer, Neil Jordan, and Tony and Ridley Scott. In November 2011, the Grammy Museum in Los Angeles held an event in honor of Morris’ body of work.

An avid wine connoisseur, Morris is a certified Level 1 Sommelier, and also maintains a production company in Toronto with his business partners. He finished building a state-of-the-art Scoring Studio in Santa Monica that will rival any studio in the country. Morris resides in Los Angeles with his family.

StarTrekIntoDarkness FinalUSPoster | For years, Tim Simonec has been one of the busiest orchestrators in Hollywood. He has orchestrated and conducted over 70 feature films and 25 television series. He has also composed the music for the feature film A Rumor of Angels and Anne Frank: The Whole Story, which won an Emmy for best mini-series.

The Music of Star Trek Into Darkness

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In this exclusive SoundWorks Collection profile we talk with the Music Conductor and Orchestrator Tim Simonec on the 20th Century Fox Newman Scoring stage for Director J.J. Abram’s new film Star Trek Into Darkness.


Synopsis

For years, Tim Simonec has been one of the busiest orchestrators in Hollywood. He has orchestrated and conducted over 70 feature films and 25 television series. He has also composed the music for the feature film A Rumor of Angels and Anne Frank: The Whole Story, which won an Emmy for best mini-series.

He has worked with Graeme Revell since 1991 as his orchestrator and conductor.Some of their films together are Pineapple Express, Daredevil, The Negotiator, The Hand That Rocks the Cradle. In 1996, he began working with composer Chris Tyng. Their projects together included kazaam, The Associate, and the TV series Futurama. Since 1997, Tim has been working with Michael Giacchino as his conductor and orchestrator/arranger. Over the years their projects have included video games such as Medal of Honor, Call of Duty; TV series, Alias, LOST, Fringe; and films, The Incredibles, Ratatouille, The Family Stone, Mission Impossible 3, Star Trek, UP, and most recently, Super 8, Cars 2, MI4: Ghost Protocol, and John Carter. For his arrangement of the end-titles of UP, Tim was nominated for a Grammy.

Tim was born and raised in Chicago…making him, to this day, a die-hard Cubs, Bears, and Blackhawks fan. He began playing the organ and piano at age 8, and became the church organist at the ripe old age of 12! Despite his teen years at the keyboards, he chose to study theology in college. And while his intent was to become a minister, his love of music was a constant in his life. He arranged music for orchestra during college, and after graduation, Tim was hired to write a theme for a local television program. The moment he heard studio musicians play his composition, he realized his passion and career would be music.

Although Tim decided to pursue a career in film composition, ironically, he did so by writing the scores for 40 religious films. While recording music for a religious documentary in London in 1979, recording engineer Eric Tomlinson (Star Wars, Superman) was impressed with Tim’s composition and encouraged him to make the move to Los Angeles. Soon after arriving in LA, Tim was hired to compose music for Happy Days, Laverne & Shirley, and Family Ties.

All was moving along well until March of 1984. After experiencing debilitating numbness in his hands and a painful, stiff neck, Tim was diagnosed with a tumor on his cervical spinal cord. The operation to remove the tumor resulted in Tim becoming a quadriplegic. He was told he would never walk again. After thousands of prayers, the support and love of the woman who became his wife, and great determination, Tim learned to walk again. In medical terms, he is that rare phenomenon, a walking quadriplegic. He also regained partial use of his hands and is able to conduct orchestras.

Tim’s days at the keyboard were over but he knew he could compose, hopefully with the newest technology…the Apple computer! In 1986, he returned to pursue his passion and career in film music, which he continues to this day.

izlerweb034 | Fil Eisler faithfully composes music that embodies both story and character. It’s become his signature, and can be heard on Revenge, ABC’s hit drama series starring Madeleine Stowe, Emily Van Camp and Gabriel Mann, as well as Showtime’s Emmy-winning Shameless, starring William H. Macy, Emmy Rossum and Justin Chatwin. Fil Eisler was awarded with a 2013 BMI Award for his work on these two shows. Revenge is set to return for a third season on Sept. 29, 2013, and the fourth season of Shameless will return in 2014.

Composer Fil Eisler

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In this exclusive SoundWorks Collection profile we talk with Composer Fil Eisler about his work on ABC’s TV show Revenge and his unique career path to becoming a Hollywood music composer.


Synopsis

Fil Eisler faithfully composes music that embodies both story and character. It’s become his signature, and can be heard on Revenge, ABC’s hit drama series starring Madeleine Stowe, Emily Van Camp and Gabriel Mann, as well as Showtime’s Emmy-winning Shameless, starring William H. Macy, Emmy Rossum and Justin Chatwin. Fil Eisler was awarded with a 2013 BMI Award for his work on these two shows. Revenge is set to return for a third season on Sept. 29, 2013, and the fourth season of Shameless will return in 2014.

For two seasons, Eisler – a Czech-born, English-raised composer and multi-instrumentalist – has made Revenge into a musically-driven show. And as a conductor, he and a 50-piece orchestra bring his work to life. His dedication to finding the right melody for Revenge hasn’t been ignored. Variety described his music as “smoky, elaborate film noir-inspired compositions”, while Beatweek Magazine praised Eisler for making “beautiful music” that “…almost acts as another character further enveloping the audience in its grasp.”

Other film and television credits include songwriting for NBC’s ER, Lionsgate’s My Best Friend’s Girl, NBC’s Studio 60 on the Sunset Strip, Universal’s This Revolution, FX’s Thief, and upcoming indie film Growing Up and Other Lies.

waltstudio |  

Visita ao Estúdio – Walt Disney Studios Post Production Tour

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Take an exclusive tour of the Walt Disney Studios located in Burbank, CA hosted by Gil Gagnon, VP of Post Production Services.


Synopsis

The Walt Disney Studios Post Production Services has a rich history in Dubbing dating back to the early 1940’s when Fantasia was mixed in the Main Theatre. Fantasia went on to win several technical achievement awards from the Academy as it was one of the first to mix in “Stereo” and it actually incorporated an early form of surround sound termed “Fantasound”.

The Sound Editorial department is staffed by a talented crew including two-time Oscar-winner George Watter II along with Robert Sephton, and Thomas de Gorter. The facilities include Pro Tools Digital Audio Workstations and 5.1 sound design rooms that are truly state-of-the-art. In addition, this world class facility provides complete sound integration and compatibility with the mixing stages in a conveniently located campus-like environment in Burbank, CA.

FONTE: http://soundworkscollection.com

walt |  

Visita ao Estúdio – Walt Disney Imagineers

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The vision and showmanship of Walt Disney has touched more corners of the world and hearts through his many films and theme parks. Since opening his first park “Disneyland” on July 17, 1955, Walt and his team of dream makers known as “Imagineers” have created many theme parks around the world.

The SoundWorks Collection pulls back the curtain on the talented Imagineers who are responsible for the sounds and music of the Walt Disney theme park properties. In our exclusive video profile we explore the history and role of the audio team as they share their stories and creative challenges. We also take a visit through the original John James “Jimmy” MacDonald sound effects collection, which explores some of the classic Disney sound effects.

“Disneyland will never be completed. It will continue to grow as long as there is imagination left in the world.” – Walt Disney

FONTE: http://soundworkscollection.com

soundone |  

Visita ao Estúdio – Sound One Studios

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The history and creative talent that fill the halls of Sound One is a who’s who of the New York film and audio community. Many memorable projects have been crafted at Sound One such as “Black Swan, “Chicago” “The Sixth Sense”, “The Wrestler”, “Brokeback Mountain”, “The Silence of the Lambs”, “Casino”, “Fargo”, “MIB” , “pi” , and “The Big Lebowski”.

Sound One is home to five re-recording studios, two ADR studios, a Foley studio with a comprehensive prop collection, and nearly one hundred editing suites, Sound One is centrally located on Broadway in the historic Brill Building in midtown Manhattan.

For more information: www.soundone.com

FONTE: http://soundworkscollection.com

fantasy |  

Visita ao Estúdio – Fantasy Studios – Berkeley, CA

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The SoundWorks Collection is pleased to present a studio profile on Fantasy Studios, a world-renowned recording facility located in the San Francisco Bay Area.

Fore more information visit fantasystudios.com Video Produced by corduroymedia.com


Synopsis

As an integral part of the Zaentz Media Center, they provide exceptional services for the music, film, video, and game communities. In September, 2000, Fantasy was voted the #1 Recording Studio by Billboard Magazine and continues to be one of the most requested recording studios on the West Coast with an extensive selection of microphones, outboard gear, instruments, and natural echo chambers.

The facility is comprised of three legendary recording and mixing rooms, acoustically-tuned for quality sound. All three are fully-equipped with ProTools HD3 systems and two have concert-quality Yamaha Grand Pianos.

FONTE: http://soundworkscollection.com

storyk |  

Visita ao Estúdio – Architect and Acoustician John Storyk

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Architect and acoustician John Storyk has designed and provided construction supervision services for the professional audio and video recording community since the 1969 completion of Jimi Hendrix’s Electric Ladyland Studios in New York City.

In this exclusive video profile, Storyk discusses the new challenges and changes that he is faced with today while designing recording studios and multi-purpose spaces.aArchitect and acoustician John Storyk has designed and provided construction supervision services for the professional audio and video recording community since the 1969 completion of Jimi Hendrix’s Electric Ladyland Studios in New York City.

In this exclusive video profile, Storyk discusses the new challenges and changes that he is faced with today while designing recording studios and multi-purpose spaces.

ABOUT JOHN STORYK: John Storyk received his architectural studies from Princeton and Columbia Universities. As an independent designer engineer and principal designer of WSDG he has been responsible for over 2500 world-class audio video production facilities, inducing studios, radio stations, video suites, entertainment clubs and theaters. His work includes private studios for Whitney Houston, Bob Marley, Ace Frehley, Russ Freeman, Taylor Dayne’s producer Rick Wake; Johnny Yuma Recording in L.A.; Greenway; C & C Music’s Robert Clavicles; Oven Studios (Alicia Keys); Roc the Mic (J-Z) and others. Professional audio video installations include Soundshop, Nashville; Crawford Post, Atlanta; Talking House (San Francisco); screening rooms for NYC’s Planet Hollywood and Technicolor; conference facilities for Mercury (Polygram), EMI, CEMEX, Sumitoma; large scale educational and performance facilities for Full Sail/Platinum Post (Orlando), Ex’Pression Center for New Media (San Francisco), and Jazz at Lincoln Center / XM Radio (New York city).

He is a member of the American Institute of Architects (AIA), Audio Engineering Society (AES) and a frequent contributor to AES convention papers and professional industry periodicals. John is a frequent lecturer at schools throughout the nation. He has established courses in acoustics at both Full Sail and Ex’pression Center for the Media Arts. He is an adjunct professor of Acoustics and Studio Design at Berklee College of Music, Boston.

MORE INFORMATION: www.wsdg.com

FONTE: http://soundworkscollection.com

auro poster |  

Visita ao Estúdio – Auro-3D® Immersive Sound

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Since the construction of their first sound studio in 1980, Wilfried and Guy Van Baelen have built an unsurpassed organization representing the highest achievement in audio excellence. With incremental expansions over the last 15 years, Galaxy Studios consistently leads sound recording and production technology throughout Europe. By continually pushing the boundaries of audio, Galaxy is now set to become the industry’s most advanced research center for acoustical recording.

Wilfried developed the Auro-3D® Concept back in 2005, his idea crystalizing soon thereafter with the help of a team of highly specialized engineers. It was in 2006 that Wilfried first presented his concept along with the Auro-3D® listening formats to the Audio Engineering Society conventions in both Paris and San Fransisco. His innovative audio playback system was to include the technical solutions necessary to bring Auro-3D® to the market while staying within the existing standards. After over five years of development, Auro-3D® and it’s groundbreaking Auro-Codec are ready to change the way we experience sound.

History shows that the best ideas frequently come from the least expected places. The Van Baelen brothers together with their partner Alfred Schefenacker founded Auro Technologies in 2010 intent on establishing the Next Generation Audio Standard and becoming the leader in State-of-the-Art Sound.

More information:

www.auro-3d.com
www.galaxystudios.com

FONTE: http://soundworkscollection.com

GDC |  

GDC2010: “Where it All Began” Sound Panel

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GDC10: Where It All Began: Lessons That Can Be Learned From ‘First Generation’ Music

Speakers: Rod Abernethy (Composer, Rednote Audio), Alexander Brandon(Creative Director, Heatwave Interactive), Brian Schmidt (President, Brian Schmidt Studios, LLC), Brad Fuller (Partner, Sonaural LLC), Tommy Tallarico (President, Tommy Tallarico Studios)

Not just a walk down memory lane, this panel will explore how the music of first generation 8-bit games was created and what makes it so well loved by gamers of all ages. What makes those old 8-bit tunes still so endearing, instantly recognizable and still fun to listen to? We will explore the glory days of game music, how it was created under unbelievable technical restrictions compared to today’s production standards. We’ll also explore how the modern day composer and audio director can use many of the same concepts and techniques used in first generation in today’s music.

FONTE: http://soundworkscollection.com/videos/category/video-game-audio

game halo reach storm poster GB2475 |  

The Sound and Music of HALO: REACH

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In this exclusive SoundWorks Collection game sound video profile we feature the talented sound team behind “HALO: REACH”, the blockbuster prequel to the best-selling Xbox franchise of all time.

Bungie Studios Audio Director and Composer Marty O’Donnell and Sound Designers C Paul Johnson and Jay Weinland discuss the creative and technical challenges for creating the ultimate gaming experience.

Halo: Reach takes place in late 2552, during the Covenant invasionof the Human colony world Reach, which also serves as the main military center of the UNSC. The game follows Noble Team, a six-man special operations unit of one SPARTAN-II and five SPARTAN-III commandos. The player assumes the role of the team’s newest member, SPARTAN-B312 or “Noble Six” and will be defending Reach from its ultimate downfall at the hands of the Covenant. Over the course of the campaign, the players will visit various locales on and above planet Reach, including remote civilian homesteads, high-tech ONI facilities such as Sword Base, the metropolitan city of New Alexandria, as well as a segment of space combat in a Sabre fighter. The player will also encounter interactive indigenous creatures such as the Moa and the Gueta. Experience the fateful moments that forged the Halo legend. This is the story of Noble Team, a squad of heroic Spartan soldiers, and their final stand on planet Reach, humanity’s last line of defense between the terrifying Covenant and Earth. This darker story is echoed by grittier visuals amid a backdrop of massive, awe-inspiring environments. Characters, enemies, and environments are rendered in amazing detail by an all-new engine designed to deliver epic-scale encounters against the cunning and ruthless Covenant.

FONTE: http://soundworkscollection.com/videos/category/video-game-audio

timthumb.php |  

GameSoundCon 2010: “Introduction to Game Audio”

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Introduction to Game Audio: How Games are Different from Anything You’ve Worked on Before.

This session provides an introduction and exploration into the many ways in which video game music and sound design are fundamentally different from linear media such as television or film. It also covers what to expect when working on a game, and how being part of a game team is very different from being hired to score or do sound design for more traditional media.

Synopsis

What is GameSoundCon? 
GameSoundCon is for composers, sound designers, audio engineers and others who want to learn what it takes to work in the video game music and sound industry.

Composing music for video games and video game sound design is more than just creating .wav files in ProTools and putting them on an FTP site. The most in-demand composers and sound designers understand the unique techical and creative aspects of doing sound for this unique medium. Learn the craft, technology and tools for composing game music and creating game sound effects from the leaders of the industry.

Top Reasons to Attend GameSoundCon: 
· Learn the differences between audio for games and audio for traditional media: 
· Understand the specialized tools and techniques for video game music composing 
· Get to know the unique business aspects of the game music industry and how to get your music placed. 
· Network with some of the industry’s most successful game music composers and game sound designers 
· Get training on video game music composition and sound design concepts 
· Learn what’s on the cutting edge of this rapidly evolving field 
· Determine what skills and knowledge will make you stand out 
· Gain insight into the creative and aesthetic challenges of video game music and video game sound design

For More Information: 
www.gamesoundcon.com

FONTE: http://soundworkscollection.com/videos/category/video-game-audio

birds | Finland based composer and sound designer Ari Pulkkinen seems to be one of the most listened to composers in the world right now with over 250 million people who have heard his original Angry Birds theme. Pulkkine's catchy theme was also recently performed by the London Philharmonic Orchestra which was part of a music festival in the city.

The Sound and Music of Angry Birds

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Finland based composer and sound designer Ari Pulkkinen seems to be one of the most listened to composers in the world right now with over 250 million people who have heard his original Angry Birds theme. Pulkkine’s catchy theme was also recently performed by the London Philharmonic Orchestra which was part of a music festival in the city.

Angry Birds has been praised for its successful combination of addictive gameplay, comical style, and low price. Its popularity led to versions of Angry Birds being created for personal computers and gaming consoles, a market for merchandise featuring its characters and even long-term plans for a feature film or television series. With a combined 350 million downloads across all platforms and including both regular and special editions, the game has been called “one of the most mainstream games out right now”, “one of the great runaway hits of 2010”, and “the largest mobile app success the world has seen so far”.

Ari has also worked on other very popular games such as Trine (PS3/PC), Dead Nation (PS3), and Outland (PS3/360). The games have received rave reviews and praise for their soundtracks and sound design.

Ari Pulkkinen www.aripulkkinen.com

ANGRY BIRDS www.rovio.com

For more exclusive videos check out www.SoundWorksCollection.com Join the SoundWorks Collection Vimeo Channel: www.vimeo.com/?channels/?soundworkscollection

 

FONTE: http://soundworkscollection.com/videos/category/video-game-audio

The Last of Us Poster2 | In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer.

The Sound and Music of The Last of Us

By Marketing

In this exclusive SoundWorks Collection profile we talk with the sound and music team behind the critically acclaimed Naughty Dog Studios game, The Last of Us. We talk with Game Director Bruce Straley, Creative Director Neil Druckmann, Senior Sound Designer Derrick Espino, Audio Lead Phillip Kovats, Senior Audio Programmer Jonathan Lanier, and Music Manager, Jonathan Mayer.


FONTE: http://soundworkscollection.com/videos/category/video-game-audio

igor | Ígor Fiódorovitch Stravinsky (Oranienbaum, 17 de Junho de 1882 – Nova Iorque, 6 de Abril de 1971) foi um compositor, pianista e maestro russo, considerado por muitos um dos compositores mais importantes e influentes do século XX.1 2 3 4 Foi o arquétipo do russo cosmopolita, escolhido pela revista Time como uma das 100 pessoas mais influentes do século.5 Além do reconhecimento que obteve pelas suas composições, ficou ainda famoso como pianista e maestro, estando nessa condição muitas vezes na estreias das suas obras.

Documentário sobre Igor Stravinsky

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Ígor Fiódorovitch Stravinsky (Oranienbaum17 de Junho de 1882 – Nova Iorque6 de Abril de 1971) foi um compositorpianista e maestro russo, considerado por muitos um dos compositores mais importantes e influentes do século XX.1 2 3 4 Foi o arquétipo do russo cosmopolita, escolhido pela revista Time como uma das 100 pessoas mais influentes do século.5 Além do reconhecimento que obteve pelas suas composições, ficou ainda famoso como pianista e maestro, estando nessa condição muitas vezes na estreias das suas obras.

A carreira de compositor de Stravinski foi notável pela sua diversidade estilística. Inicialmente adquiriu fama internacional com trêsballets encomendados pelo empresário Sergei Diaghilev e executados pelos Ballets Russes de Diaghilev: L’Oiseau de feu (“O Pássaro de Fogo”) (1910), Petrushka (1911/1947), e Le Sacre du printemps (“A Sagração da Primavera”) (1913). A Sagração, cuja estreia provocou um motim, transformou o modo de pensamento dos compositores posteriores acerca da estrutura rítmica, e foi largamente responsável pela reputação duradoura de Stravinski enquanto revolucionário musical, forçando as fronteiras do design musical.

Após esta fase inicial russa, Stravinski virou-se para o neoclassicismo na década de 1920. As obras deste período tendem a utilizar as formas musicais tradicionais (concerto grossofugasinfonia), frequentemente disfarçadas com um veio de emoção intensa sob uma aparência superficial de distanciamento ou austeridade, muitas vezes prestando tributo à música de mestres anteriores, como J. S. Bach e Tchaikovsky.

Nos anos 1950 adoptou os procedimentos do serialismo, utilizando as novas técnicas ao longo dos seus últimos vinte anos. As composições de Stravinski deste período têm pontos em comum com toda a sua produção anterior: energia rítmica, a construção de ideias melódicas desenvolvidas a partir de algumas células de duas ou três notas, e clareza de forma, instrumentação e expressão vocal.

Também publicou vários livros ao longo de sua carreira, quase sempre com a ajuda de um colaborador, por vezes não nomeado. Na sua autobiografia de 1936, Chronicles of My Life, escrita com a ajuda de Walter Nouvel, Stravinski incluiu a sua famosa declaração de que a “música é, pela sua própria natureza, essencialmente impotente para expressar seja o que for.”6 Com Alexis Roland-Manuel e Pierre Souvtchinsky escreveu as suas Charles Eliot Norton Lectures (Harvard University,1939–40 ), que foram feitas em francês e mais tarde coligidas sob o título Poétique musicale em 1942 (traduzidas para o inglês em 1947 como Poetics of Music).[i] Muitas entrevistas nas quais o compositor conversou com Robert Craft foram publicadas como Conversations with Igor Stravinsky.7Colaboraram ainda em mais cinco volumes adicionais durante a década seguinte.

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